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Bad Company 2 cheats for Xbox 360

[Oct 30th 2010] [related games & forum threads]

Dog Tag Ranks

Complete the following tasks to earn the corresponding rank.

Bronze:
Knife kill a player ranked 1 to 21.

Silver:
Knife kill a player ranked 22 to 45.

Gold:
Knife kill a player ranked 46 to 50.

[Oct 30th 2010] [top of page]

Unlock Bonus Weapons

At the 'Multiplayer' menu select 'Unlockables' and enter in the following codes (without the quotes) to unlock the corresponding bonus weapon.

Unlock M60 Machine Gun:
Enter the code 'try4ndrunf0rcov3r'

Unlock QBU-88 Sniper Rifle:
Enter the code 'your3mynextt4rget'

Unlock Uzi:
Enter the code 'cov3r1ngthecorn3r'

[Oct 30th 2010] [top of page]

Unlock Demolition Kit - USAS12

At the 'Multiplayer' menu select 'Unlockables' and enter the code 'aw3somef1rep0wer' (without the quotes) to get this bonus item.

[Oct 30th 2010] [top of page]

Upgrades

Earn the following amount of Experience Points to unlock the corresponding item.

Assault Kit

Gadget: Ammo Box - 1,180 Experience Points.
Portable ammunition supply point.

Weapon: XM8 Prototype - 3,020 Experience Points.
750 rounds per minute, medium accuracy, medium range, medium power, medium mobility.

Gadget: 40mm Smoke Launcher - 5,410 Experience Points.
40mm smoke grenades for the assault rifle's underslug launcher. Provides a visual screen to aid battlefield movement.

Weapon: F2000 Assault - 8,100 Experience Points.
800 rounds per minute, low accuracy, medium range, medium power, high mobility.

Gadget: 40mm Shotgun - 10,900 Experience Points.
40mm shotgun rounds for the assault rifle's underslug launcher. Filled with 12 tungsten darts for close-range combat.

Specialization: AR Red Dot Sight - 13,900 Experience Points.
High visibility optics for primary weapon. Increases aim speed and target acquisition at close range.

Specialization: AR 4X Rifle Scope - 17,000 Experience Points.
4X optical upgrade increases magnification for improved effectiveness at medium range.

Weapon: STG.77 AUG - 20,200 Experience Points.
800 rounds per minute, low accuracy, medium range, medium power, high mobility.

Specialization: Marksman AR Training - 23,500 Experience Points.
Custom grip and stick adjusted to the individual shooter. Increases the accuracy of your aimed shots.

Weapon: AN-94 Abakan - 28,200 Experience Points.
600 rounds per minute, high accuracy, long range, high power, low mobility.

Weapon: M416 - 35,300 Experience Points.
700 rounds per minute, medium accuracy, medium range, medium power, medium mobility.

Weapon: M16A2 - 47,000 Experience Points.
800 rounds per minute, high accuracy, medium range medium power, low mobility.


Engineer Kit

Gadget: Repair Tool - 1,070 Experience Points.
Allows fast repairs for vehicles on the front lines.

Weapon: SCAR-L Carbine - 2,510 Experience Points.
600 rounds per minute, medium accuracy, short range, medium power, high mobility, silenced.

Gadget: Anti-Tank Mine - 4,390 Experience Points.
Proximity-triggered. Multiple mines may be required to defeat heavily armored vehicles. Equipped with a friend or foe recognition system.

Weapon: XM8 Compact - 6,500 Experience Points.
750 rounds per minute, medium accuracy, short range, medium power, very high mobility, silenced.

Gadget: M2CG Missile Launcher - 8,700 Experience Points.
Swedish- designed 84mm man-portable recoilless rifle. Ideal for bunker busting and anti-personnel applications, the M2CG is less suited against armor where other, more modern weapon systems excel. It also is tracer dart ready for increased first hit accuracy.

Specialization: SMG Red Dot Sight - 11,100 Experience Points.
High visibility optics for primary weapon. Increases aim speed and target acquisition at close range.

Specialization: SMG 4X Rifle Scope - 13,500 Experience Points.
4X optical upgrade increases magnification for improved effectiveness at medium range.

Weapon: AKS-74U Krinkov - 16,000 Experience Points.
750 rounds per minute, medium accuracy, short range, medium power, high mobility, silenced.

Gadget: M136 Missile Launcher - 18,600 Experience points.
Swedish-made disposable 84mm anti-tank missile that is well balanced at neutralizing armor and fortified positions. Modified with a guidance tracking system that assists the warhead in homing in on the target engaged. Not capable of locking on to tracer darts.

Specialization: Marksman SMG Training - 21,300 Experience Points.
Accurized silencer improves harmonics and tightens tolerances. Increases accuracy of aimed fire.

Weapon: Uzi - 25,600 Experience Points.
900 rounds per minute, low accuracy, short range, low power, very high mobility, silenced.

Weapon: PP-2000 Avtomat - 32,000 Experience Points.
1,000 rounds per minute, low accuracy, short range, very low power, very high mobility, silenced.

Weapon: UMP-45 - 42,600 Experience Points.
600 rounds per minute, medium accuracy, short range, medium power, very high mobility, silenced.


Medic Kit

Gadget: Medic Kit - 1,410 Experience Points.
Portable healing station

Weapon: M249 SAW - 3,340 Experience Points.
800 rounds per minute, medium accuracy, long range, medium power, low mobility, medium recoil.

Gadget: Defibrillator - 5,800 Experience Points.
Automated External Defibrillator (AED) allows a medic to restore life to wounded soldiers. Use on healthy soldiers is not advisable.

Weapon: Type 88 LMG - 8,600 Experience Points.
650 rounds per minute, medium accuracy, long range, medium power, low mobility, high recoil.

Specialization: Medic Kit Improved Heal - 11,600 Experience Points.
Additional advanced medical equipment to diagnose and heal injuries. Speeds the healing effect of your deployed medkits.

Specialization: LMG Red Dot Sight - 14,700 Experience Points.
High visibility optics for your primary weapon. Increases aim speed and target acquisition at close range.

Specialization: LMG 4X Rifle Scope - 17,900 Experience Points.
4X optical upgrade increases magnification for improved effectiveness at medium range.

Specialization: Medic Kit Improved Range - 21,300 Experience Points.
Higher capacity medkit. Increases the effective healing range of your deployed medkits.

Weapon: M60 LMG - 24,700 Experience Points.
550 rounds per minute, high accuracy, long range, high power, low mobility, high recoil.

Specialization: Marksman LMG Training - 28,300 Experience Points.
Heavier precision-machined barrel. Increases accuracy of fire when aimed and stationary.

Weapon: XM8 LMG - 33,900 Experience Points.
750 rounds per minute, medium accuracy, medium range, medium power, medium mobility, medium recoil.

Weapon: MG36 - 42,400 Experience Points.
750 rounds per minute, medium accuracy, medium range, medium power, medium mobility, medium recoil.

Weapon: MG3: 56,500 Experience Points.
1,000 rounds per minute, low accuracy, medium range, low power, medium mobility, low recoil.


Recon Kit

Gadget: Motion Sensor - 860 Experience Points.
Portable sensor detects human biometric and vehicle acoustic emissions and displays their position on the minimap. Limited battery life and range.

Weapon: Type 88 Sniper - 2,190 Experience Points.
Medium accuracy, long range, medium power, low mobility.

Gadget: Mortar Strike - 3,930 Experience Points.
Line-of-sight radio targeting designator for 120mm mortar bombs. Effective against enemy armor, personnel, and structures.

Weapon: SV98 Snaiperskaya - 5,900 Experience Points.
Medium accuracy, long range, medium power, low mobility.

Specialization: Sniper 4X Scope - 7,900 Experience Points.
4X optical upgrade increases magnification for improved effectiveness at medium range.

Specialization: 12X High-Power Scope - 10,100 Experience Points.
12X optical sigh upgrade for sniper rifles increase zoom power, allowing great accuracy at long range.

Specialization: Sniper Red Dot Sight - 12,400 Experience Points.
High visibility optics for your primary weapon. Increases aim speed and target acquisition at close range.

Weapon: SVU Snaiperskaya Short - 14,700 Experience Points.
Medium accuracy, long range, medium power, low mobility, silenced.

Gadget: Sniper Spotting Scope - 17,100 Experience Points.
Advanced targeting computer. Relays the position of enemies in your sights to your team automatically.

Weapon: GOL Sniper Magnum - 20,500 Experience Points.
Extremely accurate, very long range, high power, very low mobility.

Weapon: VSS Snaiperskaya Special - 25,700 Experience Points.
Medium accuracy, medium range, low power, medium mobility, silenced.

Weapon: M95 Sniper - 34,200 Experience Points.
High accuracy, extreme range, extreme power, very low mobility.


Vehicle Specialization

Vehicle Motion Sensor - 1,180 Experience Points.
Enhanced tracking devices mark the position of enemy units in direct proximity of the vehicle and displays them on the
Mini map.

Hardened Armor - 2,330 Experience Points.
Armor upgrade package that enhances a vehicle's resistance to anti-armor munitions. Helps decrease the effects and damage of
Otherwise lethal hits.

Extra Damage - 3,650 Experience Points.
Substantially increases the power of the vehicle's primary weapon.

Quick Reload Package - 5,000 Experience Points.
Reduces the vulnerability to enemy attacks during reload stops (faster reload).

Smoke Countermeasures Package - 6,500 Experience Points.
Generates a 360-degree smokescreen around the vehicle.

High-Power Optics Package - 8,000 Experience Points.
Effectively provides greater range while still having accurate firing.

Coaxial Machine Gun - 9,500 Experience Points.
Expands the range of targets the vehicle can destroy (secondary fire).


All Kits

Weapon: 870 Combat Shotgun - 6,800 Experience Points.
Very high power, very short range, high mobility.

Weapon: Saiga 20K Semi Shotgun - 10,900 Experience Points.
High power, very short range, high mobility.

Weapon: MP-443 Grach Pistol - 18,500 Experience Points.
High rate of fire, low damage.

Weapon: WWII M1911 .45 Pistol - 28,300 Experience Points.
Medium rate of fire, high damage.

Specialization: Lightweight Combat Equipment - 39,900 Experience Points.
Lighter load increases your sprint speed.

Specialization: Ammo Hip Bandolier - 53,000 Experience Points.
Doubles the total number of bullets carried.

Specialization: Grenade Vest - 67,600 Experience Points.
Doubles your 40mm and hand grenade load.

Specialization: Explosive Leg Pouch - 83,400 Experience Points.
Doubles the number of explosives and rockets carried.

Specialization: Extended Shotgun Magazine - 100,400 Experience Points.
Doubles shotgun clip capacity.

Weapon: WWII M1A1 Thompson Sub-Machine Gun - 118,500 Experience Points.
600 rounds per minute, medium accuracy, short range, medium power, high mobility.

Weapon: Tracer Dart Gun Pistol - 137,600 Experience Points.
Anti-vehicle weapon, very slow rate of fire.

Weapon: MP-412 Rex Pistol - 157,700 Experience Points.
Low rate of fire, very high damage.

Weapon: M93R Burst Pistol - 178,800 Experience Points.
High rate of fire, very low damage.

Specialization: Ceramic Body Armor - 200,700 Experience Points.
Decreases damage taken in combat (does not affect headshot damage).

Specialization: Magnum Ammo - 223,500 Experience Points.
Greater accuracy.

Specialization: 12-Gauge Slugs - 247,200 Experience Points.
Lower power, increased range and accuracy.

Specialization: Improved Demolitions - 271,600 Experience Points.
Increases damage of solider carried explosives.

Weapon: SPAS-12 Combat Shotgun - 296,800 Experience Points.
Very high power, very short range, high mobility.

Weapon: M14 MOD 0 Enhanced Semi-Auto Rifle - 322,800 Experience Points.
High accuracy, medium range, medium power, medium mobility.

Weapon: Neostead 2000 Combat Shotgun - 349,500 Experience Points.
Very high power, very short range, high mobility.

Weapon: USAS-12 Auto(Shotgun) - 376,900 Experience Points.
Medium power, very short range, high mobility.

Weapon: G3 Full-Auto Assault Rifle - 405,000 Experience Points.
600 rounds per minute, high accuracy, medium range, high power, low mobility.

[Oct 30th 2010] [top of page]

Wildcards

When you complete the the following tasks in Multiplayer mode the corresponding Wildcard will become available.

1 On 1 Air Wildcard:
In one round, destroy an air vehicle of the same kind without assistance.

1 On 1 Land Wildcard:
In one round, destroy 1 land vehicle of the same kind without assistance.

1 On 1 Sea Wildcard:
In one round, destroy 1 sea vehicle of the same kind without assistance.

2 Pair Wildcard:
In one round, get two of any two trophies.

Airtime Wildcard:
In one round, get two seconds air time in a land vehicle.

Armor Buster Wildcard:
In one round, destroy 5 armored vehicles.

Avenger Trophies Wildcard:
In Global, get 50x Avenger Trophies.

Beat the House Wildcard:
In one round, get 15 grenade kills.

Cab Driver Wildcard:
In one round, spend 5 minutes as driver in a vehicle with passengers.

Chopper Chopper Kills Wildcard:
In one round, destroy 5 air vehicles.

Dead Eye Headshots Wildcard:
In Global, get 100 headshots with any sniper rifle.

Destruction Site Wildcard:
In one round, destroy 50 objects.

Dueces are Wild Wildcard:
In one round, kill two enemies of each kit.

Five of a Kind Wildcard:
In one round, destroy 5 vehicles of the same kind.

Full Deck Wildcard:
In one round, get 52 total kills.

Full House Wildcard:
In one round, destroy 3+2 vehicles of the same kind.

Gunslinger Wildcard:
In Global, get 80 kills with a handgun.

Headshots Wildcard:
In one round, get 20 kills from headshots.

Parashooter Wildcard:
In one round, get 4 road kills with any air vehicle.

Santa's Little Helper Wildcard:
In one round, get 10 Kill Assists Points.

Savior Trophies Wildcard:
In Global, get 50x Savior Trophies.

Snake Eyes Wildcard:
In one round, get 11 kills as 2 different classes.

Squad Avenger Card Wildcard:
In Global, get 100 Avenger Points avenging squad members.

Squad Wild Card Wildcard:
In one round, get 1 Squad Member trophy per squad member.

Staying Dry Wildcard:
In one round, get 2 seconds air time with a sea vehicle.

Straight Flush Wildcard:
In one round, destroy 1 vehicle of each kind.

Strike Wildcard:
In one round, kill 10 enemies at the same time.

Tank Buster Wildcard:
In one round, destroy 5 tanks.

Three of a Kind Wildcard:
In one round, destroy 3 vehicles of the same kind.

[Oct 30th 2010] [top of page]


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