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Command And Conquer: Red Alert 2 cheats for PC

[Aug 21st 2004] [related games & forum threads]

Allied Advantage:

message: In Multiplayer or skirmish mode, use spies to infiltrate
all enemy battle labs. This is to train new units like the physic
commando (he can use the mind control and plant C-4 on buildings).
Later, if you capture the base completely (meaning all buildings)
you will get the Yuri Prime.

[Aug 21st 2004] [top of page]

Animal spy:

If playing as the Allies and you see a cow, select the spy, hold (Ctrl), and click on the cow. If done correctly, you will see the spy as a cow. You can do this with any other animal, and the enemies will not attack it.

[Aug 21st 2004] [top of page]

Car bomb:

Have a Yuri mind control a car or other civilian vehicle. Then, have an Ivan put a bomb on it and drive it into the enemy base. Park it next to something with relatively little armor. The AI will not attack the vehicle but wary human players might have their men force fire on it.

Tesla Napalm:
Get a Kirov Airship fully promoted to get the Tesla Napalm. It is blue.

[Aug 21st 2004] [top of page]

Chrono Legionnaire (1):

Put one Chrono Legionnaire inside an Infantry Fighting
Vehicle (IFV) to make a Chrono Fighting Vehicle.

[Aug 21st 2004] [top of page]

Chrono Legionnaire (2):

Chrono Legionnaires packed together can zap an enemy building
out of time, try it. Ten Legionnaires and above give the maximum
effect.

[Aug 21st 2004] [top of page]

Chronosphere Trick:

Want to have some fun with the enemy player? Charge up the
Cronosphere and use it on the enemy unit, then drop it in the
water. Watch the war miner go down to the bottom! Bye bye.
Also try it on ships and drop them on land. Killing an entire
infantry group is fun since infantry can die under the effects
of the Chronosphere. Go ahead, try it!

[Aug 21st 2004] [top of page]

Defeating the Allies in a skirmish:

Quickly make a Barracks, Battle Lab, and War Factory.
Build one Kuscov airship and send it to the enemy's base,
and bomb it. Bomb the construction site first so they cannot
build, as well as ground to air missile turrets.

[Aug 21st 2004] [top of page]

Demolition Trucks, when not as Libyans:

Get an Allied IFV and put either an Ivan or a Chrono Ivan in it. Have the Ivan IFV attack something. Not only will he create a small nuclear explosion like that of the Demolition Truck, but he also executes Yuri's secondary attack. The only problem is that, unlike the Demo Truck, if the IFV is destroyed the attack does not occur.

[Aug 21st 2004] [top of page]

Desecration mission:

Once the orange squad on the lower-middle half has been defeated, a bridge can be repaired. Take an Engineer, put him into a flak track, and bring him over to the bridge and repair it. When it is repaired, take a tank or an Apocalypse to destroy the "loaded" trucks. Money and advances in armor, weaponry, and rank will appear.

[Aug 21st 2004] [top of page]

Drone wall:

Build between 10 and 12 Drones and pack them as tightly as possible, preferably in a square or a rectangle. Then, draw a wall around them. When your enemy attacks, sell the appropriate pieces of wall and unleash the army of Drones.

[Aug 21st 2004] [top of page]

Easy money:

Play as the Allies and build a spy. Get the spy near the enemy Ore Refinery. If you are low on money send the spy into it and you will get the last 10,000.

[Aug 21st 2004] [top of page]

Excellent base defense:

1.Make 10-12 yuris and place them all around your base.
2.put them as team1 (ctrl+1) then when an enemy attacks
use the yurys 2nd attack. this should destroy most of
the attacking force. I

[Aug 21st 2004] [top of page]

France mission:

After your base is well built, defended well, and you have a lot of money, build a new MCV. Then, build two tanks with it. When the units are finished, order the tanks to escort the MCV. Then, start building a Grand Cannon. Send the MCV to the enemy base, but out far enough so that it cannot get damaged. When it arrives, move the tanks away and deploy the MCV. By now, the Grand Cannon should be finished. Deploy it by your new Construction Yard. Then, target any structures as desired. Make sure you build pillboxes for close range defense. If you need more range to put other Grand Cannons, build Barracks since they are the cheapest. Then, place the new Grand Cannon further out. You can do this repeatedly for other bases -- just sell the Grand Cannon(s).

[Aug 21st 2004] [top of page]

Free Infantry

If you are soviet, build a barracks then build a cloning vat! Build a wall around the barracks sot he wall is as close the the barracks as possible. When you build an infantry it omes out of the barracks but you don't get the infantry, the money gets refunded but you get the infantry from the cloning vats. Effectivly you are getting free infantry!

[Aug 21st 2004] [top of page]

Free soldiers:

Build a Cloning Vat, then capture a Hospital. Shoot your own soldier, but do not kill him. Send him into the Hospital. When he comes out, you will receive an extra soldier of the same type sent in, without having to pay for one. You can use this with any unit.

[Aug 21st 2004] [top of page]

Good Use of the V3:

If you play as the soviets, one of the best way to use the
V3 Rocket is to have about 3 Rhino tanks for each V3 Rocket
to protect them. If you have about 5 V3 Rockets and 12 - 15
Rhino tanks you can take out a medium base! One of the reasons
is that the V3 Rocket fire very long!

[Aug 21st 2004] [top of page]

Hint:

If you select a civilian building that is garrisoned by
enemy troops and press "d" for deploy then the enemy
troops will ungarrison themselves from the building and
will sometimes attack it. I have only tried this in
single player. GameTips:

[Aug 21st 2004] [top of page]

Hints:

Create four or five well-spaced power plants right off
the bat in Skirmish or multiplayer games to bring up
your power bar on the right-hand side of the screen,
and then keep your eye on it. Be sure to garrison your troops into civilian buildings
for extra cover while fighting the enemy; when the building
starts to break down due to firepower, send in an engineer
to repair it. Speaking of engineers...not only can they repair broken
bridges or partially destroyed buildings, but they can
also penetrate an enemy base and convert their structures. Create many "Tanyas" (Allied), or "Crazy Ivans" and "Yuris"
(Soviet) in multiplayer games. They're the most versatile
and skilled infantry units available for their respective sides. Although it's expensive, build an Ore Purifier to help
squeeze more credits out of your mining expeditions.

[Aug 21st 2004] [top of page]

Invincible Demolition Trucks:

Build five or six Demolition Trucks and have a fully charged Iron Curtain ready. Drive the Demolition Trucks into an enemy base and engage the Iron Curtain on them before enemy weapons can hit them. The Demolition Trucks will not explode until they reach the target.

[Aug 21st 2004] [top of page]

Libya mission:

Build an Iron Curtain and four Demolition Trucks. Put the Demolition Trucks near the enemy base. Use the Iron Curtain and go in the base. Put one on each side of the Construction Yard. When it wears off, fireworks will begin. Note: This trick works only for v1.003 and lower. For v1.004 and higher, you will need four Demolition Trucks.

[Aug 21st 2004] [top of page]

Libyan Cheat:

Build five or six demolition trucks. Make sure you have a
fully charged Iron Curtain. Send the Trucks into an enemy base,
before they come in range of their weapons, cast the Iron Curtain
on them. They'll be invincible until they reach their target, at
which point they'll still explode even with the Curtain on.

[Aug 21st 2004] [top of page]

Lone Guardian mission: Hidden tanks and crates:

Have Tanya take out the Dreadnaughts, then go on to the bridge as usual. However, instead of going across it, go into the water with Tanya and go down to the concrete wall. Then, go left until you see a platform. Get on it and the message "Hey you're not supposed to be here!" will appear. Three to four crates will appear. Then, go slightly north-northwest of Fort Bradley to find three veteran tanks

[Aug 21st 2004] [top of page]

Mega Demolition Chopper:

You need to use Cuba for this trick. Train five Terrorists and a Crazy Ivan then capture an Allied War Factory to build a Nighthawk Transport. First, use the Ivan to plant bombs on the Terrorists, then immediately put it to the Nighthawk Transport and land it on an enemy base.

[Aug 21st 2004] [top of page]

Money:

it only work in the skirmish mode.
when you are loading the game you just type
slowly ''dollarday''.than you will have 10000000 money.

[Aug 21st 2004] [top of page]

nvincible Demolition Trucks:

Build five or six Demolition Trucks and have a fully
charged Iron Curtain ready. Drive the Demolition Trucks
into an enemy base and engage the Iron Curtain on them
before enemy weapons can hit them. The Demolition Trucks
will not explode until they reach the target.

[Aug 21st 2004] [top of page]

Paratroopers:

When playing as the Allies, you get paratroopers. However, you can also get a second group of paratroopers when you take over an airport.

[Aug 21st 2004] [top of page]

Prism Tower creep:

Use the following trick to overrun any CPU controlled Soviet
base as the Allies. It is especially useful in the second to
last Allies mission, where you are pitted against a heavily
defended base with three nuke silos which must be defeated in
order to claim victory. First, create a very heavily fortified
main northern base. Abandon the far northern mineral field and
sell the ore factory there. The most important things in this
part of the strategy are to create a reasonably well protected
beachhead to the south of this base with Prism Towers and
Patriot Missile Launchers. The second item involves some use
of the Prism Tower creep strategy. First, build a Power Plant
to the outside of your base in the direction of where you want
to defend or attack. Then, build Prism Towers as far as possible
in the direction you want to go. Finally, build another Power
Plant next to the Prism Towers you just built -- thereby
extending your range of building Prism Towers and also increasing
your power supply in the process. Continue doing this and adding
extra Towers where needed to create a solid line of access
between Towers, and amplify the damage. Do this on the bridge
just north of your base and blow it out so the enemy cannot cross.
Fortify the Towers there with all the extra GIs you have around
your base. Now that your northern base is well defended, proceed
to the second step. Create an MCV and Transport Hovercraft and
put the MCV into it. Next, go to the far right of the screen with
the Hovercraft, and then straight down. This is the safest ship
lane on the map. While you are moving south with the Hovercraft,
have a Barracks and a Prism Tower building. Also watch the bridge
by the northern base to make sure nobody has managed to sneak
through your defenses. As soon as you land the Hovercraft on the
far southern island, deploy the MCV and build your Barracks and
Prism Tower. Then quickly build another Prism Tower and a Power
Plant. When you have that base defended well enough, build
another Ore Refinery on the southern island in case the nukes
manage to take out the one on the main island and you are low
on money. Employ the Prism Tower creep method mentioned before
with a little more caution when building in range of Telsa Coils.
You should be able to wipe out their base easily. Make sure that
if they launch nukes, you repair or replace all buildings hit by
them, especially those needed to build Prism Towers, as well as
Powerplants. Another useful thing about having a base on the
right side of the southern island is that this is where most of
the enemy planes fly through. You can build Patriot Missile
Launchers which will slow down or halt most of the enemy
paratrooper activity on the northern island. Most of the time,
the enemy will launch his nukes at either your ship building
capabilities or the middle of your main base. Keep a spare MCV
around in case it is taken out. This is not necessary, but is
a precaution in case they figure out to attack the southern
base via nukes. This strategy will allow you to complete the
mission in near half of par time in easy mode.

[Aug 21st 2004] [top of page]

Rambo Attack:

Send a spy into an allied Control center when playing as the Allies. Then build one or two Chrono Commandos. Find an enemy whose base is not well defended and send you Chrono Commandos behind it, but not too far. Once they fully reappear, order them to destroy anything and everything that is not too close to a Sentry Gun, Pillbox, Tesla Coil, Prism Tower, or unit that endangers them. If you want to destroy something that is too close to a defensive structure or a vehicle, order some Harriers to destroy the defenders.

[Aug 21st 2004] [top of page]

Resetting Superweapons:

One of the Spy's abilities which is often overlooked is his ability to reset Superweapons by infiltrating them. This is especially useful when your enemy has a Superweapon very close to being ready and you have no defense against it and no second base.

[Aug 21st 2004] [top of page]

Secret Character:

IN SKIRMISH
to get crono commando just send a spy into an allied Battle To get PSi commando send a spy into a soviet Battle Lab To get Uri Prime you must be An Allied team send a spy into a
Soviet battle lab and capture a soviet mcv and build a soviet
base To get crono crazy ivan its the same just but instead of
sending a spy into a soviet send him into an allied Note: to get a spy to work you must select him am press on the
enemy troop you want to disguise as.

[Aug 21st 2004] [top of page]

Secret infantry units:

If you send spies into your enemy's Barracks, Battle Lab and War Factory you can unlock secret infantry units and will be able to build tanks and other units already promoted with one stripe. For example, in battle with the Soviets the Yuri Prime, Chrono Ivan, Chrono Commando, Psi Commando can be unlocked.

[Aug 21st 2004] [top of page]

See into opponent's base:

Get a Yuri and take control of a civilian. If you tell him to walk into an enemy base, he will be unnoticed. You can look at what they have without a Spy Satellite.

[Aug 21st 2004] [top of page]

Snipers and trees:

You can put a solid group of Snipers or Chrono Legionnaires behind a tree so that they are not visible. Put them in guard mode and perhaps have a transport ready to get them out of there if they are found. Your opponent will completely be baffled when he loses his infantry rush and Apocalypse Tanks. Note: Make sure you have some way to protect your men if they are attacked.

[Aug 21st 2004] [top of page]

Soviet Super Attack 2:

When playing the Red Revolution, build Flak Cannon and Flak
trooper! Dont forget Apocalypse's! And defend the west and
east side of your base. Get ready for your nuke! And nuke
the Kremlin House twice! (It wont repair! He..he..!)

[Aug 21st 2004] [top of page]

Soviet Super Attack:

When you're playing as Soviet, especially on later levels,
use your Nuke Silo effectively! On weathered alliance, your
nuke will be usefull.
Attack the island using Apocalypse's and conquer the all!
Send an engineer and make sure your nuke available. After
that, capture the Batttle Lab, and wait until the map enlarge,
then use you nuke on the Weather Control Device. Have fun!

[Aug 21st 2004] [top of page]

Soviet Superiority:

When playing as Soviet, your Conscript is cheaper and great
troops!
On early levels use them to conquer enemies! Make up sabout
40 or 100 Conscript! And Attack!!!! (Duh!)

[Aug 21st 2004] [top of page]

Strategy for Soviets:

When playing as the Soviets against the Allies.
Quickly build the Construction Yard, Refinery,
Barracks, Radar, and War Factory. Then Build a
Battle Lab. After that build one Kirov Airship.
Then send the airship to the enemies base and bomb
all the important stuff especially the Construction
Yard. Then you are free to do what ever you want from
there.

[Aug 21st 2004] [top of page]

Subdivide mission: Extra money:

On mission 6, Subdivide, of the Soviet campaign, there are three cows north of your base. Kill them with an Attack Dog to get a Money Crate.

[Aug 21st 2004] [top of page]

Super Tesler:

Build a tesler and then put as many tesler troopers around it as
you can aford.The more you have the larger range and power it has.
Therefore if you have 20-30 it will be almost invincible!!

[Aug 21st 2004] [top of page]

The Magic School Bus (Soviet):

Take a Yuri and mind control a school bus (if they're on the map).
You can put five infantry into the Bus and drive it into an enemy
base, they won't fire on it.

[Aug 21st 2004] [top of page]

Three Nuke mission:

The quickest way to complete this mission is to set up adequate defenses, then build a Chronosphere. As this is being built, build nine Prism Tanks. Arrange them in a square formation, then aim the Chronoshift icon on the center one. Chronoshift the Prism Tanks so that they appear next to a Nuke Silo. When they appear, have them attack the silo. They should destroy it easily. While this happens, build nine more Prism Tanks, and Chronoshift them next to another silo and repeat. If done correctly and quickly, the Soviets will not launch a single nuke.

[Aug 21st 2004] [top of page]

Tip 1:

When playing as allies, at "Mirage" Operation, build 5
enggineers, move them to the right side of the map, when
all defence base destroyed, move them to Red Armies Cons
Yard, you can capture all the cons yard because their
defence is still weak.

[Aug 21st 2004] [top of page]

Tip 2:

When playing as allies, at "Deep Sea" Operation, move all
your carriers and destroyers to the left side of the map,
protect the carriers with destroyers, when the base island
on the top of the map destroyed, move your carriers and
destroyers to that island, and you'll find low defended
base, use your carriers to attack Cons Yard.
The Red Armies defeated before they can build Nuke' Silos.

[Aug 21st 2004] [top of page]

Trojan bus:

When playing as the Soviets, use a Yuri to mind control a
school bus. Load five infantry units into the bus and drive
it inside an enemy base. The Allies will not fire on the bus.

[Aug 21st 2004] [top of page]

Unit rush:

Tank rush: At least 10 armored tanks (Apocalypse and Prism Tanks are good choices).
Airship rush: 3 Kirov Airships, 8 Flak Troopers or 4 Flak Tracks, 3 to 5 Rhino Heavy Tanks.
Rocketeer rush: 20 to 30 Rocketeers, 5 Grizzly Battle Tanks.
Air Force rush: At least 6 Harriers or 5 Black Eagles.
Infantry rush: 40 Conscripts or 30 GIs.
Engineer rush: 30 to 50 Engineers, 10 to 15 GIs.
Naval rush: 3 Typoon Subs or 3 Destroyers, 2 Squids or 2 Dolphins, 2 Dreadnoughts or 2 Aircraft Carriers, 4 Sea Scorpions or 2 AEGIS Cruisers.
Demo Truck rush: 3 to 6 Demolition Trucks (try to Iron Curtain them).
Terrorist rush: 15 to 30 Terrorists.
Crazy Ivan rush: 10 to 15 Crazy Ivans.
Tanya rush: 5 Tanya, 2 or 4 IFV or Grizzly Battle Tanks.

[Aug 21st 2004] [top of page]

Unstopable Attack:

This hint will make any attack with the ALLIES 100% effective.
(1) Build x amount of dogs.
(2) Build half amount of soldiers (any type except Rocketeers)
(3) Build the same amount of tanks as soldiers. (any type) Now set 2 dogs to guard a soldier and each soldier to guard a
tank. Send the tanks to attack a base and they will be
completely guarded. If someone attacks a soldier, the dog
will tear him to bits, and if an attack on a tank is made,
soldiers will take care of the problem.

[Aug 21st 2004] [top of page]

Using Tanyas:

Play as the Allies and build up the tech tree. Build three Chrono Legionaries and two Tanyas. Put them in a Nighthawk helicopter and transport them behind your enemy's base. Take them out of the Nighthawk and have the Chrono Legionaries start to warp out defense, rendering them helpless. Then, take Tanya and C-4 (detonator icon) the defense while the Chrono Legionaries are warping them out. This destroys them without having to wait for the Chrono Legionaries to warp it out (which takes a long time).

[Aug 21st 2004] [top of page]


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